← All professions

Weaving in Vireldan Idle

Crafting · two verbs · 29 patterns

Weaving

Draw the power out of equipment you no longer need, and put it back into equipment you do.

Unweaving yields Essence and Crystals. Applying a pattern imbues a permanent bonus on one item.

Not like the other fifteen

Weaving sits under Crafting and behaves almost nothing like the crafts beside it. It has no recipe list, not a short one but none at all. It has no per-tier actions: there are exactly two verbs at level 1 and the same two at level 99. And no gathering skill feeds it, because its raw material is equipment you were going to sell.

Unweave

Destroys one piece of equipment and returns Essence and Crystals.

Weave

Spends that material, plus a pattern you have learned, to put a permanent bonus on a piece you keep.

Everything else on this page is a parameter of those two.

Three tiers, and they are not the same tier

This is the part that catches people. A single weave can involve three different tier numbers, and nothing else in the game behaves this way.

Which tier What it controls
The item you unweave Which tier of Essence and Crystal comes out. A tier four item yields tier four material.
The pattern you apply The Weaving level required, the loom required, the cost, and the experience paid.
The item you weave onto Must be at or above the pattern's tier, and its tier decides which tier of material you have to spend.

Worked example: you might unweave a tier six blue for Solar material, then spend it applying a tier four pattern to a tier five helm. Three numbers, one weave.

What unweaving pays

The item's tier decides which material you get. Its rarity decides how much, and the two are independent.

Rarity destroyed Essence Crystals
uncommon 3 to 6 none
rare 8 to 12 1 to 2
epic 14 to 20 3 to 5
legendary Cannot be unwoven at all.

Greens are the Essence workhorse. Crystals come only from blue and better, which is what makes them a genuinely different material rather than expensive Essence. The game asks for confirmation before unweaving anything rare or better.

Which material comes out

Each tier has its own named Essence and Crystal, and they are not interchangeable. The names give no hint of their order, so this is the table worth keeping open.

Tier Essence Crystal
T1 Faint Essence Clouded Crystal
T2 Stable Essence Clear Crystal
T3 Potent Essence Resonant Crystal
T4 Deep Essence Tectonic Crystal
T5 Lunar Essence Lunar Crystal
T6 Solar Essence Solar Crystal
  • A weave is paid for in the material of the item you are weaving onto. Improving a tier five chest costs Lunar Essence specifically, and a bag of Potent Essence will not do it.
  • Nothing converts between tiers. Low-tier material stays low-tier, which is why unweaving a stack of old greens does not help you weave your current gear.

What a weave costs

Paid in Essence and Crystals of the target item's tier, and set by the pattern's rarity and tier.

Pattern tier commonuncommonrare
T1 2 essence 4 essence + 1 crystal 6 essence + 1 crystal
T2 4 essence 8 essence + 1 crystal 12 essence + 2 crystal
T3 6 essence 12 essence + 2 crystal 18 essence + 3 crystal
T4 8 essence 16 essence + 2 crystal 24 essence + 4 crystal
T5 10 essence 20 essence + 3 crystal 30 essence + 5 crystal
T6 12 essence 24 essence + 3 crystal 36 essence + 6 crystal

Common patterns never cost Crystals. That is the clean line between the free tier of the system and the rest.

The two gates

The pattern, at that tier. You cannot weave what you have not learned, and learning a pattern at tier three teaches you nothing about tier four. Each tier of each pattern is learned separately.

The loom. A tier six weave needs the tier six loom from Grand Weaver Orenna. This is the one place Weaving does behave like the other professions: the same six-rung ladder at levels 1, 15, 30, 45, 60 and 75. Because Weaving has no actions to hang the requirement on, the server enforces it directly and refuses the weave outright.

On top of both, the level needed to apply a pattern is its tier gate plus a penalty for rarity.

Pattern tier commonuncommonrare
T1 147
T2 151821
T3 303336
T4 454851
T5 606366
T6 757881

Level 81 for a tier six rare weave is the deepest gate in the profession.

The patterns

A pattern's tier is spoken as a prefix rather than a numeral, and tier three takes none at all. So Minor Sturdy Weave, Sturdy Weave and Superior Sturdy Weave are the tier one, three and six versions of one pattern.

  • T1 Minor
  • T2 Lesser
  • T3 no prefix
  • T4 Greater
  • T5 Major
  • T6 Superior

There are 29 patterns but 63 things to collect, because the 9 uncommons exist at all six tiers and the 9 rares only at tier six. Commons have no item form.

11 commons granted by level

Each moves one stat, on specific slots. No item form: they arrive as your Weaving level rises.

  • Sturdy Weave, a weaving pattern card Sturdy Weave Health chest, legs, shield
    T1
    0.5%
    T2
    1%
    T3
    1.5%
    T4
    2%
    T5
    2.5%
    T6
    3%
  • Reinforced Weave, a weaving pattern card Reinforced Weave Armour head, chest, legs, shield
    T1
    0.5%
    T2
    1%
    T3
    1.5%
    T4
    2%
    T5
    2.5%
    T6
    3%
  • Keen Weave, a weaving pattern card Keen Weave Accuracy head, hands, weapon
    T1
    0.5%
    T2
    1%
    T3
    1.5%
    T4
    2%
    T5
    2.5%
    T6
    3%
  • Forceful Weave, a weaving pattern card Forceful Weave Physical damage hands, weapon
    T1
    0.5%
    T2
    1%
    T3
    1.5%
    T4
    2%
    T5
    2.5%
    T6
    3%
  • Marksman's Weave, a weaving pattern card Marksman's Weave Ranged damage hands, ranged-weapon
    T1
    0.5%
    T2
    1%
    T3
    1.5%
    T4
    2%
    T5
    2.5%
    T6
    3%
  • Arcane Weave, a weaving pattern card Arcane Weave Spell power head, hands, weapon
    T1
    0.5%
    T2
    1%
    T3
    1.5%
    T4
    2%
    T5
    2.5%
    T6
    3%
  • Restorative Weave, a weaving pattern card Restorative Weave Healing power head, hands, weapon
    T1
    0.5%
    T2
    1%
    T3
    1.5%
    T4
    2%
    T5
    2.5%
    T6
    3%
  • Flowing Weave, a weaving pattern card Flowing Weave Maximum mana head, chest, weapon
    T1
    0.5%
    T2
    1%
    T3
    1.5%
    T4
    2%
    T5
    2.5%
    T6
    3%
  • Nimble Weave, a weaving pattern card Nimble Weave Evasion legs, feet
    T1
    0.5%
    T2
    1%
    T3
    1.5%
    T4
    2%
    T5
    2.5%
    T6
    3%
  • Resolute Weave, a weaving pattern card Resolute Weave Damage reduction chest, shield
    T1
    0.5%
    T2
    1%
    T3
    1.5%
    T4
    2%
    T5
    2.5%
    T6
    3%
  • Warded Weave, a weaving pattern card Warded Weave Magic resistance head, chest, shield
    T1
    0.5%
    T2
    1%
    T3
    1.5%
    T4
    2%
    T5
    2.5%
    T6
    3%

9 uncommons found as diagrams

Found as diagrams at every tier. These are procs rather than flat stats. A diagram drops from any monster at that monster's own tier, at a deliberately small 0.4% a kill, so farming a pattern at the tier you want it is a real activity.

  • Emberstrike Pattern, a weaving pattern card Emberstrike Pattern Attacks have a 20% chance to deal unmitigatable bonus damage weapon
    T1
    2.5%
    T2
    5%
    T3
    7.5%
    T4
    10%
    T5
    12.5%
    T6
    15%
  • Sanguine Strike Pattern, a weaving pattern card Sanguine Strike Pattern Attacks have a 20% chance to heal you for a share of the damage dealt weapon
    T1
    2.5%
    T2
    5%
    T3
    7.5%
    T4
    10%
    T5
    12.5%
    T6
    15%
  • Crimson Siphon Pattern, a weaving pattern card Crimson Siphon Pattern Spells have a 20% chance to heal you for a share of the spell damage dealt weapon
    T1
    2.5%
    T2
    5%
    T3
    7.5%
    T4
    10%
    T5
    12.5%
    T6
    15%
  • Aegis Pattern, a weaving pattern card Aegis Pattern Taking damage has a 10% chance to shield you, based on maximum health, for 15s shield
    T1
    2%
    T2
    4%
    T3
    6%
    T4
    8%
    T5
    10%
    T6
    12%
  • Spellflare Pattern, a weaving pattern card Spellflare Pattern Damaging spells have a 20% chance to deal unmitigatable bonus magic damage magic-weapon
    T1
    2.5%
    T2
    5%
    T3
    7.5%
    T4
    10%
    T5
    12.5%
    T6
    15%
  • Merciful Echo Pattern, a weaving pattern card Merciful Echo Pattern Healing spells have a 20% chance to heal the target again for a share of the heal divine-weapon
    T1
    3%
    T2
    6%
    T3
    9%
    T4
    12%
    T5
    15%
    T6
    18%
  • Ironhide Pattern, a weaving pattern card Ironhide Pattern Taking damage has a 10% chance to reduce the next incoming attack chest
    T1
    6%
    T2
    12%
    T3
    18%
    T4
    24%
    T5
    30%
    T6
    36%
  • Manaflow Pattern, a weaving pattern card Manaflow Pattern Casting has a 20% chance to refund part of the mana cost weapon
    T1
    5%
    T2
    10%
    T3
    15%
    T4
    20%
    T5
    25%
    T6
    30%
  • Quickstrike Pattern, a weaving pattern card Quickstrike Pattern Attacks have a 20% chance to shorten the wait before your next attack weapon
    T1
    5%
    T2
    10%
    T3
    15%
    T4
    20%
    T5
    25%
    T6
    30%

9 rares from three-star bosses

Tier six only, from three-star dungeon set bosses. These are the build-defining ones.

  • Last Bastion Pattern, a weaving pattern card Last Bastion Pattern Below 30% health, gain a shield for 30% of maximum health. Once every 60s chest

    Tier 6 only, at full strength.

  • Overwhelming Force Pattern, a weaving pattern card Overwhelming Force Pattern Attacks have a 10% chance to make your next attack deal 150% increased damage weapon

    Tier 6 only, at full strength.

  • Font of Grace Pattern, a weaving pattern card Font of Grace Pattern Healing has a 12% chance to make your next healing spell free. The free heal cannot re-trigger it divine-weapon

    Tier 6 only, at full strength.

  • Hunter's Rhythm Pattern, a weaving pattern card Hunter's Rhythm Pattern Consecutive ranged attacks on one target grant 1.2% attack speed, up to 6% ranged-weapon

    Tier 6 only, at full strength.

  • Predator's Pattern, a weaving pattern card Predator's Pattern Deal 12% increased damage to enemies below 30% health weapon, ranged-weapon

    Tier 6 only, at full strength.

  • Second Wind Pattern, a weaving pattern card Second Wind Pattern Once per combat, falling below 30% health restores 30% of maximum health over 10s chest, legs

    Tier 6 only, at full strength.

  • Unbroken Pattern, a weaving pattern card Unbroken Pattern Each consecutive hit from one enemy reduces damage from it by 1.2%, up to 6% chest

    Tier 6 only, at full strength.

  • Overflowing Grace Pattern, a weaving pattern card Overflowing Grace Pattern Overhealing becomes a shield for 60% of the excess, capped at 10% of maximum health, for 15s divine-weapon, hands

    Tier 6 only, at full strength.

  • Spellchain Pattern, a weaving pattern card Spellchain Pattern Damaging spells have a 12% chance to make the next one free and 25% stronger. Cannot chain magic-weapon

    Tier 6 only, at full strength.

How Weaving levels

There are exactly three ways, and no others. Weaving has no trainable action you can leave running: every point comes from one of these three acts, and all of them quadruple every tier.

Tier Unweave Weave Learn a pattern
T1 5 25 20
T2 20 100 80
T3 80 400 320
T4 320 1,600 1,280
T5 1,280 6,400 5,120
T6 5,120 25,600 20,480

Experience is paid at the weave's tier, not the item's: the strength applied is the work done. A tier six weave pays 1,024 times a tier one one, which is what makes low-tier weaving pointless once you have climbed.

Learning a pattern pays less than weaving one, which looks backwards and is not. A weave can be repeated forever, while a find pays once and there are only 63 diagrams in existence. If finds paid the same as weaves, collecting them all would carry a player almost to level 81 on its own.

Rules worth knowing first

  • One active weave per item. Applying a second replaces the first and refunds nothing.
  • Unweaving destroys the item. There is no recovery.
  • Legendaries cannot be unwoven.
  • A woven item keeps its own place in the bag, so two identical helms stop stacking once one is woven.
  • A weave that fires mid-fight shows on the combat strip while it is up.